Parcheesi Rules

Parcheesi Rules

Welcome to Parcheesi!

To start playing, look for a free game in the list and press the “Play now!” button. Remember that you must wager a minimum of 6.000 coins to play.

The game begins when all players have finished their game or when the game creator presses start game and all other players accept.



Play now: press the “Play Now” button and you will enter directly into the first minimum bet (6.000 coins) game available or a new game which will begin when another player joins.

Create game: Press the button "Create game" to create and choose the setting you want: private game, pairs game or turbo game. More players will need to join before you start playing.


  • Pairs: are formed by 2 teams with 2 players each. When the first player of a team has saved all the pawns he/she will help save his partner. The winner team will be the one that makes the 8 pawns reach the goal.
  • Turbo: In turbo games the turn time is halved (10") and dices are automatically launched to save Also, the barriers of different colors are not considered barriers.
  • Private: Private games will not be accessible neither visible for users that you have not invited. This option allows games with players connected with the same IP.


When creating a game you can define the following settings:

  1. Game Type: private, turbo o pairs.

  2. Number of players (2 and 4 players).

  3. Bet (6.000 coins at least).

  4. Invite your friends (others can see your game once it has started).

  5. Click on "Create game" button.


Betting: Each game has a minimum bet of 6.000 coins, so to play any game you will need to bet 6.000 or more of your coins depending on the game.

The winner of the game will win the coins he bet plus a percentage of the coins that have wagered the rest of the players in the game. In addition, will also acquire experience points (level) and crowns for the weekly ranking. Remember that if you leave a game already started you will lose the coins you have bet to enter it. Coins will only be return if there is a technical problem destroying the game, and all players are forced to abandon the game.


Each player has 4 pawns of the same color and a starting box called home on the board.

The board has 68 numbered boxes, 4 of them are safe zones (marked with a circle), where any pawn can be placed.

Every player also has 7 boxes before the goal box (a bigger and triangular box in the center of the board) where only the player’s pawns can travel. These boxes have the same color as the player’s pawns.

The game’s objective is to be the first one to move all of your pawns from your home to your goal.

How to play

Every player starts the game with 3 pawns in their homes and 1 playable pawn placed in the start box

The players can draw a pawn from home only when they roll a 5. The player has to draw a pawn from home every time he/she gets a 5 unless home is empty or the start box has 2 own pawns.

You’ll have to draw a pawn if the sum of the dices is 5. You can also draw 2 pawns at once if you roll a double 5.

You make two moves per turn which can be  with the same pawn or with different ones (each one moved with a dice).

  • If you roll doubles(same number in both dices) you’ll be able to repeat your turn.

  • If you repeat turn three consecutive times(rolling doubles thrice) last moved pawn will be sent home, except if no moves has been made or last moved pawn is in the goal arrival boxes.

Barriers and Captures

 You’ll form a barrier whenever two pawns get in the same box. The barriers prevent other pawns to pass over, so any of them can be captured.

Breaking a barrier

If the player rolls doubles he/she will have to break the barrier.



To capture an other player’s pawn you’ll need to put one of your pawns in the same box, unless it is a safe box.

The captured pawn will return home and the player who captured it will have to move one of his/her pawns 20 boxes whenever possible.

If you roll 5, you have at least one pawn at home and your start box has two pawns, one or both of them belonging to other players, you’ll kill the last pawn (friendly or not) which entered the box and move 20.

Getting to the goal

If a pawn travels arround the whole board it arrives to the goal. To enter a pawn to the goal, you have to roll the exactly number of moves, in another way the pawn rebound at the goal. At the arrival boxes before the goal, a pawn can’t be killed.

If a pawn gets to the goal, it’s owner will have to move one of his/her pawns 10 boxes, whenever possible.

The winner is the first player who gets all of his/her 4 pawns to goal.

Time per turn

This shows how much tiam a player has per turn. If the times ends, the game will make moves automatically.

Extra points

When you capture or kill an other player’s pawn or when you get to the goal with one of your pawns you get extra points. These points can be increased by using powerups:

  • Using a XP powerup per games (1)

  • Using special pawns (2)

  • Or using special kill or capture types (3)

All these items confer a bonus to the points gained during the game. This bonus will be higher or lower depending on the items you use.

Remember that you can get these items at the store.

If you like Ludo of Playspace, try all our online strategy games that we have for you, like Dominoes or Toma 2


Multi accounts: 
The use of more than one account per player is not allowed and the breach of this rule may entail sanctions such as the permanent closure of all your accounts and the expulsion of all Playspace games.